All Flocked Up!
Sandbox Adventure Game
Unreal Engine | Blueprints
Role: Tech Lead
– Integrated game mechanics / bug fixing
– Custom flight controller with physics based flight
– Poop trajectory and aiming reticle calculation
– Sprint/Stamina/Stealth/Dialogue systems
– Human/Cat AI and custom mechanics (throw/pounce)
– Bird/Cat animation states and triggers
– Created regular builds for the team to test
– Ensured coding standards were maintained
Grav Gun Game
Physics Based Puzzle Game
Unreal Engine | Blueprints
Role: Programmer
– Adjustable physics tether
– Launching objects
– Physics objects with differing weights and interactions
– Physics based puzzles with both ranged and building integration
– Object collection and event triggers for transform based animations
Reel Fantasy Fishing
Mobile Fishing Game
Unity | C#
Role: Programmer
– Unity ad and leaderboard integration
– Username system for player information
– Touch and tilt inputs for controls
– Encrypted save system
– OOP and inheritance for fish types and behaviors
– Economy and shop mechanics
Goblin Defense
Physics Based Tower Defense
Unity | C#
Role: Programmer
– Physics programmed projectile
– Trajectory drawing
– Tower defense health and round mechanics
– Enemy spawning increases over time
– Simple AI attack/walking states
– Basic economy with room to expand
Moonshine Delivery
Vehicle Simulation Game
Unity | C#
Role: Programmer
– Wheel and axle system for suspension and torque
– Car audio controller to rev up/down and idle
– Physics based suspension and weight distribution for truck body
– Terrain molding for interesting gameplay
– Game loop triggers for win/lose conditions and updating UI information
– Encrypted save system for scores to then try to beat
